Showing posts with label coreldraw. Show all posts
Showing posts with label coreldraw. Show all posts
Mesh fill is a powerfull tool to create realistic drawing of natural or artificial picture. The tool may seem difficult to use at first, but once we know its basic concepts, you can create realistic effects.
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| picture : Activate the mesh tool and set the mesh tool property |
In this tutorial, we will create a simple leaf using the mesh fill tool.
Before we start, we need to understanding the basic concepts of mesh fill :
1. You must always try to make an image as simple as possible. Complex images are made with a few simple images.
2. By default, the mesh fill is applied in a vertical or horizontal direction, so it may not always have the direction that you want. You can make sure that the mesh fill matches the perspective, the shadows, the direction of the light, and other properties of the object by rotate the object before applying the mesh fill.
Let's Start..!
1. Create a leaf object. You can use the line tool and curving the line segment to shape of leaf. Color it with green.
2. Rotate the object that we created earlier, so the leaf and the mesh fill matches the perspective, shadows light, and other properties.
3. Click the Interactive Mesh Tool to activating the interactive mesh tool
Change the horizontal and/or vertical mesh fill properties with the value we want. With the freehand mesh fill property selected, create curve that matches the perspective of the leaf. Curves the node of the mesh matches with the contour of the leaf.
With the nodes selected, fill it with the matches color.
Change the horizontal and/or vertical mesh fill properties with the value we want. With the freehand mesh fill property selected, create curve that matches the perspective of the leaf. Curves the node of the mesh matches with the contour of the leaf.
With the nodes selected, fill it with the matches color.
4. We can applying to other leaf and create a sprig of leaves.
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| picture 4. a sprige of leaf |
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When making the leaves, of course not that simple when making indentation curve, but it will be even more complicated if we want a more realistic form. We need to make many parts separately. (picture 6)
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| picture 5. little more modification |
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| picture 6. complex mesh fill to create more realistic |
After that, we can modify it by adding drops of water drops on the surface. Drops of water drops is made also by using a mesh fill tool
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| Picture 7. Adding it with water drops |
picture taken from : Ariel Garaza DÃaz for the tutorial pictures
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Level : Begginer -
Compatibily : CorelDraw X3
We already know the basic different between a vector and bitmap (see "Did You Know : Different Between Vector and Bitmap), but did you know, we can use a simple* bitmap with the trace** facility to convert bitmap image into vector format with just a few clicks ?
Example bitmap that we can trace : simple logo, simple detailed logo.
I say simple because not all the bitmap image can be in the trace, and not all that simple bitmap image can be in the trace in detail. All of this depends on the detail resolution of the image that we have.
We can trace bitmap from bitmap menu bar. Bitmap > trace bitmap > ...
There are several options to trace a bitmap image categories, depending on the needs of our results to be obtained.
1. Quick trace
2. Line art
3. Logo
4. Detailed logo
5. Clipart.
6. Low Quality image
7. High quality image.
In fact, all over the preset trace has the same function, but with the different options set, we can get the the different result to be adjusted as we required.
Compatibily : CorelDraw X3
We already know the basic different between a vector and bitmap (see "Did You Know : Different Between Vector and Bitmap), but did you know, we can use a simple* bitmap with the trace** facility to convert bitmap image into vector format with just a few clicks ?
* Simple here means the picture has lines and / or clear boundaries between colors or lines.
** Trace is a facility to convert the bitmap image into vector in coreldraw.
I say simple because not all the bitmap image can be in the trace, and not all that simple bitmap image can be in the trace in detail. All of this depends on the detail resolution of the image that we have.
We can trace bitmap from bitmap menu bar. Bitmap > trace bitmap > ...
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| picture 1.1. The Trace Menu bar |
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| picture 1.2. The Preset of Trace Bitmap |
There are several options to trace a bitmap image categories, depending on the needs of our results to be obtained.
1. Quick trace
2. Line art
3. Logo
4. Detailed logo
5. Clipart.
6. Low Quality image
7. High quality image.
In fact, all over the preset trace has the same function, but with the different options set, we can get the the different result to be adjusted as we required.
Level : Beginners
Compatibilty : X3 or later
When we are facing with vector editor
such as Corel Draw or maybe Adobe Illustrator, can not be denied we
must to be smart and be crative using the drawing tool. In
coreldraw, The drawing tool usually can be found in the toolbox.
There are many variety tools from basic tools until professional
tools we can found in here.
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| picture : the coreldraw toolbox |
- Pick tool :
This is the cursor to select the
object
- shape edit tool
- Used to modify an object with distortion attractive margins.
- Used to free transform modify like rotation, change size, etc..
- zoom toolUsed to change the view area : zoom in or zoom out, or to move the stage view.
- curve toolTo draw the line, or the curve or if you dare draw freely with this tool.
- smart drawing toolUsed to draw shape and/or curve with freehand sketching, then it automatically fixing the shape or the curve to closest like.
- rectangle toolUsed to draw rectangle basic shape
- elipse toolSame like rectangle tool, but used to draw ellipse basic.
- Object toolUsed to draw some complicated objects. Such as : poligon, spiral.
- shapes toolUsed to draw some instant shape. Such as : star, callout, arrow, etc
- text toolUsed to create text : in paragraph, artistic text
- interactive toolUse this tools to create object effect, such as : transparency, shadow, blending, etc
- eyedropper toolUsed to pick color, then applied the color to other object
- outline toolUsed to modify the object line.
- fill toolAlmost same with outline tool, it use to modify the fill of object.
- interactive fill toolIt used to easily modify the fll of object.
Have Fun..!
You can download this article here :
When designing in CorelDraw, there will be many objects created in the stage, overlapping each other objects is can't be avoided, since we use many objects combined to create effects. So, when we are facing with the complexity, we need tools to managing all around objects.
First, we need to activating the object manager.
The Object Manager now will shown in the right docker. (picture 1.2)
As we see, each object that we created, it will showing in the Object Manager (picture 1.2 : object name is in red rectangle )
The difficulty is, we need to memorize every each object name, but i think it would be easier than looking object one by one in the stage. To get more easier, we can rename it with a unique name that is easy to remember.
For Examples, see picture 1.3 below :
In the Picture above, as we can see, there are four objects in the page 1. each object are shown in the Object Manager with symbol and different color depending on object color.
The depth layer is blue rectangle is at bottom layer, and red rectangle in upper layer. It means, in the Object Manager showing the depth layer of the object.
You can rename it with your own name. Just right click and then select rename from the drop down menu (see picture1.3).
Conclusion : More easier to manage many object with the Object Manager than looking object one by one under clicking. Object Manager is a powerful tool designing in CorelDraw.
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In CorelDraw, The Object Manager makes it much simpler managing the objects.
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| Picture 1.1 : Menu Bar Object Manager |
By default, the Object Manager is deactivated. To activating the object manager click Tools in menu bar, then select Object Manager from the drop down menu. (picture 1.1 )
The Object Manager now will shown in the right docker. (picture 1.2)
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| picture 1.2 : Object Manager Docker |
As we see, each object that we created, it will showing in the Object Manager (picture 1.2 : object name is in red rectangle )
The difficulty is, we need to memorize every each object name, but i think it would be easier than looking object one by one in the stage. To get more easier, we can rename it with a unique name that is easy to remember.
For Examples, see picture 1.3 below :
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| picture 1.3 Example Case for Object Manager |
The depth layer is blue rectangle is at bottom layer, and red rectangle in upper layer. It means, in the Object Manager showing the depth layer of the object.
You can rename it with your own name. Just right click and then select rename from the drop down menu (see picture1.3).
Conclusion : More easier to manage many object with the Object Manager than looking object one by one under clicking. Object Manager is a powerful tool designing in CorelDraw.
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Object Properties is a box with a variety properties for the objects.
By Default, the Object Property does not appear when we first time open the CorelDraw. It only appear if we right click the object and choose the object property. Or, we can open it from menu bar windows > dockers > object properties
The Object properties is one of the important things in COrelDraw. In here, we can found the :
1. Fill object properties,
We can modify fill color the active object choosen with this.Here, we find the Fill Type popup that include : No fill, Uniform fill, Fountain fill, Pattern Fill, Postscript Fill, Texture Fill.
a. No FIll : it means we does not give any color to object(s), this means as same as 100% transparent
b. Uniform Fill : it means we give a color to the object(s), color will be spread evenly to the object(s.
c. Fountain fill : The color will be given a color gradient from the initial to the final color.
d. Pattern Fill : the object color will be given according to the pattern we choose.
e. Postscript Fill : almost the same as the fill pattern, but the color patterns using the postscript file that we load.
f. Texture Fill : almost the same as the fill pattern, but the color patterns using the bitmap like that we load.
2. the outline fill
The Outline Fill is object properties to control the line of each object. It contains many style of line for modification.
Width : to change the how big thickness the line.
Color : to change the color of line
Style : use this to change the style color line.
3. general object properties,
It only show the information about the objects. Can to modify the wrap paragraph style.
4. detail object properties
Detail objects properties provides information about the active selected object : selection width, selection height, selection center, and rotation center.
5. internet object properties,
it provides the internet link about the active objects selected.
6. rectangle object properties
if you want make some modification your object with corner roundness, you can find in here. Just set the number in here, live preview applied directly to the object.
By Default, the Object Property does not appear when we first time open the CorelDraw. It only appear if we right click the object and choose the object property. Or, we can open it from menu bar windows > dockers > object properties
The Object properties is one of the important things in COrelDraw. In here, we can found the :
1. Fill object properties,
We can modify fill color the active object choosen with this.Here, we find the Fill Type popup that include : No fill, Uniform fill, Fountain fill, Pattern Fill, Postscript Fill, Texture Fill.
a. No FIll : it means we does not give any color to object(s), this means as same as 100% transparent
b. Uniform Fill : it means we give a color to the object(s), color will be spread evenly to the object(s.
c. Fountain fill : The color will be given a color gradient from the initial to the final color.
d. Pattern Fill : the object color will be given according to the pattern we choose.
e. Postscript Fill : almost the same as the fill pattern, but the color patterns using the postscript file that we load.
f. Texture Fill : almost the same as the fill pattern, but the color patterns using the bitmap like that we load.
Type text or a website address or translate a document.
Alpha
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| No Fill option |
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| Uniform Fill |
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| Fountain Fill |
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| Pattern Fill |
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| Postscript Fill |
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| Texture Fill |
2. the outline fill
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| The Outline Fill |
Width : to change the how big thickness the line.
Color : to change the color of line
Style : use this to change the style color line.
3. general object properties,
It only show the information about the objects. Can to modify the wrap paragraph style.
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| General Object properties |
4. detail object properties
Detail objects properties provides information about the active selected object : selection width, selection height, selection center, and rotation center.
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| Detail Properties |
5. internet object properties,
it provides the internet link about the active objects selected.
6. rectangle object properties
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| Rectangle object properties |
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